Games, tools and other random bits and pieces.


Here are just a few of the games I've created. All of them are on github, so you can see the source code if you want to learn something.

Wisp - Js13kGames 13 Sep 2014

Thirteen kilobytes is not a great amount. It's about the same size as the above the fold limit for css. JS13kGames' challenge was to build a whole game within this limit. Challenge accepted.

Ludum Dare 29 27 Apr 2014

This has been my best Ludum Dare so far. I've used Phaser to create a nice little platformer.

Attack from above 21 Apr 2014

After a short break away I thought I would get back into the swing of things with a quick game. I was going to enter the Ludum Dare warm-up but due to other commitments I didn't make it. This game was put together in a day, and still needs some work, but it is playable, so give it a go.

Ludum Dare 26 29 Apr 2013

So I entered anther Ludum Dare, with the theme was 'Minimalism'. I decided to build a game I've had in mind for a while. It is base in the classic Amega game 'Atoms'. To make it more confusing for me, I thought I would do a hexagonal grid.

Ludum Dare 25 17 Dec 2012

After the warm up weekend I felt more prepared to build a game that the first Ludum Dare competition. The theme was 'You are the Villain', but it was nearly the 'end of the world' (due to the Mayan calendar ending). I took both themes on to spice it up.

Ludum Dare 24 27 Aug 2012

My first entry into the Ludum Dare competition. It's a game competition when you have to build a game based on a theme within 48 hours. The theme was 'Evolution'. As this was my first entry, I was feeling a little daunted by the whole process, but I made it.


Ludum Dare 25 - warm up 08 Dec 2012

After the first Ludum Dare I felt like a needed to prepare more, and so I took the opportunity to create a little JavaScript scene to test out some particle physics.